0 and plr.Name ~= lplr.Name then, if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then, local e = espforlder:FindFirstChild(plr.Name), local bill = Instance.new("BillboardGui", espforlder), Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275), plr.Character.Humanoid.Died:Connect(function(), teambasedstatus.Text = tostring(TeamBased), for i, plr in pairs(plrs:GetChildren()) do, if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, if aimatpart.Parent == plr.Character or aimatpart == nil then, --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)), return Vector3.new((x1-x2), (y1-y2), (z1-z2)), if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then, local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p), local r = Ray.new(cf, cf.LookVector * 10000), for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do, local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign), if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then, cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p), local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame), local angle = math.abs(fov.X) + math.abs(fov.Y), game:GetService("RunService").RenderStepped:Connect(function(), if aimatpart.Parent == plrs.LocalPlayer.Character then, -- for i, plr in pairs(plrs:GetChildren()) do, -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then, -- local an = checkfov(plr.Character.Head), -- local an = checkfov(plr.Character.Head), if raycast == true and switch == false and not aimatpart then, if an < maxangle and v ~= lplr.Character.Head then, v.Parent.Humanoid.Died:connect(function(), C++ | St Augustine Quotes On Marriage, Sonic Centuries - Roblox, Tanner Petulla High School, Nanban Full Movie, Badd Organization, Buffalo Dreams Full Movie, Severe Weather Kansas City Today, Feral Brewery Swan Valley, Veneration Of Saints In The Bible, Dark Horse Antonym, Army Retention Bonus, Kumon Writing Grade 2, "/>
//ant mm2 god mode

17,153 . When you kill one of the tortured gorillas, a demonic gorilla will jump down into the fight. However, do not be upset in advance – you have several attempts to overcome a difficult stage. And it's a snap to set up. Climb down this ladder and follow the path to find the satchels. For this reason, it is recommended that players keep their health at 80+ to avoid dying as a result of this attack. All you have to do is to follow the flat-looking parts of the ground. ; Unlimited NITRO:– With the Help of nitro, you can fly anywhere and saves lots of time. Players can safespot Kob by running out to the door, as he will not be able to reach you. Leaving this way at any point will not reset the explosives. Here you have to use the intellectual abilities to complete, erecting unusual structures from … The log in screen upon the release of the quest. Players will now have to defeat Glough; it is recommended to return to a bank and restock on supplies, as the fight will prove to be challenging even to the most experienced player. 1 hour ago, Java | Once you plant the last explosive, your character should acknowledge this. GodMode has been around since Windows 7 ($25 at Amazon) but is still alive and well with Windows 10. Old School RuneScape Wiki is a FANDOM Games Community. In the second room, Glough uses ranged attacks as well as melee, stomping the ground and dealing up to 30+ damage. It might be another couple of days before you receive your code. You'll need combat equipment to defeat several Tortured Gorillas. © CBS Interactive Inc. All Rights Reserved. There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found. check if the user account you are using is an administrator account. In Windows 10 ($145 at Amazon), settings and controls are divided between the Settings menu and the traditional Control Panel. Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys. From here you can safely attack Glough down to 50% health. His damage seems to be roughly halved using the correct prayer. Prepare to fight two tortured and two demonic gorillas. Thank you for your support and we appreciate your patience! The location of the chest that possesses the bronze key. Unlock unlimited gold or lumber or just turn on the God Mode and no one can kill. Mod Jed, Ian Gower, Mod Ash, Mod Maz, Mod Bond, Mod Ian. A possible location of Assistant Le Smith. Members only? We delete comments that violate our policy, which we encourage you to read. Once he falls at 50% of his hitpoints, he will walk into the final room. Items required: 3 inventory spaces, a lemon, grapes, pestle and mortar, logs, magic logs, translation book (Monkey Madness I or obtained from King Narnode), no weapons or armour. The locations of Glough and Anita's houses. When attacking Kruk, the best method is to attack with range using stamina potions. In the first room, Glough attacks using Melee and can be attacked safely from the hallway using Ranged or Magic. Like the demonic gorilla fight, this section is instanced so do not bring items you do not want to lose. He will take you to the platform. Top floor of the building next to the rune stall. It is possible, but difficult, to safespot him by using a weapon that has an attack range of 10 squares (In order of preference as they may be available: Dark bow, Magic comp bow, Crystal bow, or Magic longbow. ! Search. Their white 'throwing' attack is Ranged, green is Magic, and fighting melee is Melee. The player challenges Kob to a deathmatch. Items required: Weapon, armour, and exactly 20 coins (for Gu'Tanoth). This method reduces the amount of high hits from Kruk. The Agility section will consist of many obstacles in which there is only one correct path. Recommended: Ape Atoll teleport, Trollheim teleport, Yanille or Castle Wars teleports for fast access to Gu'Tanoth, food. Each block has connecting elements, with which it is attached to other bricks and is fastened. God mode script. Be respectful, keep it civil and stay on topic. ), Open the trapdoor. Wait for her to start attacking one of the Gorillas then run out of the room and hide behind the pile of rocks. By continuing to use Pastebin, you agree to our use of cookies as described in the. Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output. Sign Up, it unlocks many cool features! If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each. Cart. Warning: Do not underestimate the dungeon! Set your quick prayers to Protect from Magic and Eagle Eye or Rigour if you have them. Granny (MOD, God Mode) - the first day you will be in the house of a dangerous granny, hide and close the doors everywhere so that she does not notice you. Therefore, it is recommended to keep Auto-Retaliate disabled and only attack Glough when the player is not in danger of dying as you are unable to eat during, and shortly after being teleported. After that, head north-west of the Grand Tree, and talk to Garkor. if game.PlaceId == 142823291 then --Proofing just because ;), --Note: Don't reset with godmode on or you will be stuck on a black screen for a reasonable amount of time, --Change to false if you dont like printing to console, --Change to true if you want to see names instead of murderer, sheriff, and innocents with esp, local coinkey = "c" --Coin grabber keybind, local MSkey = "m" --Murderer/Sheriff esp keybind, local playerskey = "q" --All players esp keybind, local espoffkey = "b" --Turn esp off keybind, local xrayoffkey = "z" --Xray off keybind, local bringgunkey = "t" --Teleport to gun keybind, local hideshowguikey = "p" --Show/Hide gui keybind, local MSESPActive = Instance.new("TextLabel"), local PlayersEsp = Instance.new("TextButton"), local PlayersEspActive = Instance.new("TextLabel"), local EspOff = Instance.new("TextButton"), local EspOffActive = Instance.new("TextLabel"), local RunActiveGui = Instance.new("TextLabel"), local FlyActive = Instance.new("TextLabel"), local Noclip = Instance.new("TextButton"), local NoclipActive = Instance.new("TextLabel"), local GodMode = Instance.new("TextButton"), local GodModeActive = Instance.new("TextLabel"), local GuiXrayOn = Instance.new("TextButton"), local GuiXrayOnActive = Instance.new("TextLabel"), local GuiXrayOff = Instance.new("TextButton"), local GuiXrayOffActive = Instance.new("TextLabel"), local BringGun = Instance.new("TextButton"), local Keybinds = Instance.new("TextButton"), local KeybindsActive = Instance.new("TextLabel"), local player = game:GetService("Players").LocalPlayer, local char = game.Players.LocalPlayer.Character, local mouse=game.Players.LocalPlayer:GetMouse(), local LP = game:GetService("Players").LocalPlayer, local inputcode = game:GetService("UserInputService"), Main.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Main.BorderColor3 = Color3.new(0, 0.607843, 1), Main.Position = UDim2.new(0.574999988, 0, 0.349999994, 0), Title.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Title.BorderColor3 = Color3.new(0, 0.607843, 1), Title.TextColor3 = Color3.new(0, 0.607843, 1), Title.TextStrokeColor3 = Color3.new(0.129412, 0.54902, 1), function Create(base, team, colors1, colors2, colors3, teamname) --For all esps, local bb = Instance.new("BillboardGui",player.PlayerGui), local txtlbl = Instance.new("TextLabel",bb), if team then --For teams, left over from origianl but never removed, frame.BackgroundColor3 = Color3.new(0,0,255), txtlbl.TextColor3 = Color3.new(colors1,colors2,colors3), frame.BackgroundColor3 = Color3.new(colors1,colors2,colors3), function findmurderer() --Find who the murderer is, for i, v in pairs(game:GetService("Players"):GetChildren()) do, if v ~= game:GetService("Players").LocalPlayer then, for i,v in pairs(v.Backpack:GetChildren()) do --Checks backpack for knife, if v.Parent.Parent.Character.Head ~= nil then, Create(v.Parent.Parent.Character.Head, false, colors1 ,colors2, colors3, teamname), for i,v in pairs(v.Character:GetChildren()) do --Checks workspace player for knife (holding it), if v.Parent.Head ~= nil then --Tried to failproof to stop printing nil, Create(v.Parent.Head, false, colors1 ,colors2, colors3, teamname), if printvar == true then --Tried to failproof to stop printing nil, local murderer1 = tostring(v.Parent.Name), function findsheriff() --Find who the sheriff is, for i,v in pairs(v.Backpack:GetChildren()) do, if v.Name == "Revolver" or v.Name == "Gun" then --Lazy to check if its revolver or gun and checks backpack for gun, if v.Parent.Parent.Character.Head ~= nil then --Tried to failproof to stop printing nil, local sheriff1 = tostring(v.Parent.Parent.Name), for i,v in pairs(v.Character:GetChildren()) do, if v.Name == "Revolver" or v.Name == "Gun" then --Lazy to check if its revolver or gun and checks workspace player for gun (holding it), function findplayers() --Find all players but local player, if v ~= game:GetService("Players").LocalPlayer then --If not local player, if v.Name ~= murderer then --If not murderer, if v.Name ~= sheriff then --If not sheriff, if v.Character.Head ~= nil then --Tried to failproof to stop printing nil, Create(v.Character.Head, false, colors1 ,colors2, colors3, teamname), for _,v in pairs(player.PlayerGui:children()) do, if v.Name == "tracker" and v:isA("BillboardGui") then, if (v:IsA("BasePart")) and not v.Parent:FindFirstChild("Humanoid") then, repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid'), local CONTROL = {F = 0, B = 0, L = 0, R = 0}, local lCONTROL = {F = 0, B = 0, L = 0, R = 0}, local BV = Instance.new('BodyVelocity', T), BG.maxTorque = Vector3.new(9e9, 9e9, 9e9), LP.Character.Humanoid.PlatformStand = true, if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then, elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then, if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then, BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED, lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}, elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then, BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED, BG.cframe = workspace.CurrentCamera.CoordinateFrame, LP.Character.Humanoid.PlatformStand = false, local noclipcoro = coroutine.wrap(function() --Noclip function, if game.Players.LocalPlayer.Character ~= nil then, if game.Players.LocalPlayer.Character:FindFirstChild("Torso") ~= nil then, if game.Players.LocalPlayer.Character:FindFirstChild("Head") ~= nil then, game.Players.LocalPlayer.Character.Torso.CanCollide = false, game.Players.LocalPlayer.Character.Head.CanCollide = false, game:service("RunService").Stepped:wait(), game:GetService("Players").LocalPlayer.CharacterAdded:connect(function(character) --Resets specific things for ease, FlyActive.TextColor3 = Color3.new(1, 0, 1), GodModeActive.TextColor3 = Color3.new(1, 0, 1), MSESPActive.TextColor3 = Color3.new(1, 0, 1), PlayersEspActive.TextColor3 = Color3.new(1, 0, 1), EspOffActive.TextColor3 = Color3.new(0, 1, 0), mouse.KeyDown:connect(function(KeyDown) --If shift is held, run, if KeyDown == "0" and runActive == false and keyOff == false then, RunActiveGui.TextColor3 = Color3.new(0, 1, 0), mouse.KeyUp:connect(function(KeyUp) --If shift is released, walk, if KeyUp == "0" and runActive == true and keyOff == false then, RunActiveGui.TextColor3 = Color3.new(1, 0, 1), function coingrabberfunc() --Coin grabber function, local children = game.Workspace:GetChildren(), for _, child in pairs(child:GetChildren()) do, if child:IsA("BasePart") and child.Name == "Coin" then, child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, function godmodefunc() --Godmode function, if player.Character:FindFirstChild("Humanoid") then, workspace.CurrentCamera.CameraSubject = player.Character.Humanoid, player.Character.Animate.Disabled = true; wait(0.1), player.Character.Animate.Disabled = false, Coin.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Coin.BorderColor3 = Color3.new(0, 0.607843, 1), Coin.Position = UDim2.new(0, 0, 0.215, 0), Coin.Text = "Coin Grabber ["..string.upper(coinkey).."]", Coin.TextColor3 = Color3.fromRGB(255, 255, 26), Coin.MouseButton1Down:connect(function(x, y), MSESPActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), MSESPActive.BorderColor3 = Color3.new(0, 0.607843, 1), MSESPActive.Position = UDim2.new(0.755, 0, 0.315, 0), MSESPActive.Size = UDim2.new(0.25, 0, 0.08, 0), MSESPActive.FontSize = Enum.FontSize.Size24, MSEsp.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), MSEsp.BorderColor3 = Color3.new(0, 0.607843, 1), MSEsp.Position = UDim2.new(0, 0, 0.315, 0), MSEsp.Text = "Murderer/Sheriff Esp ["..string.upper(MSkey).."]", MSEsp.TextColor3 = Color3.fromRGB(255, 102, 255), MSEsp.MouseButton1Down:connect(function(x, y), MSESPActive.TextColor3 = Color3.new(0, 1, 0), EspOffActive.TextColor3 = Color3.new(1, 0, 1), PlayersEspActive.Name = "PlayersEspActive", PlayersEspActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), PlayersEspActive.BorderColor3 = Color3.new(0, 0.607843, 1), PlayersEspActive.Position = UDim2.new(0.755, 0, 0.415, 0), PlayersEspActive.Size = UDim2.new(0.25, 0, 0.08, 0), PlayersEspActive.FontSize = Enum.FontSize.Size24, PlayersEsp.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), PlayersEsp.BorderColor3 = Color3.new(0, 0.607843, 1), PlayersEsp.Position = UDim2.new(0, 0, 0.415, 0), PlayersEsp.Size = UDim2.new(0.75, 0, 0.08, 0), PlayersEsp.FontSize = Enum.FontSize.Size24, PlayersEsp.Text = "All Players Esp ["..string.upper(playerskey).."]", PlayersEsp.TextColor3 = Color3.fromRGB(102, 255, 51), PlayersEsp.MouseButton1Down:connect(function(x, y), PlayersEspActive.TextColor3 = Color3.new(0, 1, 0), EspOffActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), EspOffActive.BorderColor3 = Color3.new(0, 0.607843, 1), EspOffActive.Position = UDim2.new(0.755, 0, 0.515, 0), EspOffActive.Size = UDim2.new(0.25, 0, 0.08, 0), EspOffActive.FontSize = Enum.FontSize.Size24, EspOff.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), EspOff.BorderColor3 = Color3.new(0, 0.607843, 1), EspOff.Position = UDim2.new(0, 0, 0.515, 0), EspOff.Size = UDim2.new(0.75, 0, 0.08, 0), EspOff.Text = "Esp Off ["..string.upper(espoffkey).."]", EspOff.TextColor3 = Color3.fromRGB(255, 255, 255), EspOff.MouseButton1Down:connect(function(x, y), RunActiveGui.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), RunActiveGui.BorderColor3 = Color3.new(0, 0.607843, 1), RunActiveGui.Position = UDim2.new(0.755, 0, 0.615, 0), RunActiveGui.Size = UDim2.new(0.25, 0, 0.08, 0), RunActiveGui.FontSize = Enum.FontSize.Size24, Run.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Run.BorderColor3 = Color3.new(0, 0.607843, 1), Run.TextColor3 = Color3.fromRGB(255, 51, 0), Run.MouseButton1Down:connect(function(x, y), FlyActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), FlyActive.BorderColor3 = Color3.new(0, 0.607843, 1), FlyActive.Position = UDim2.new(0.755, 0, 0.715, 0), FlyActive.Size = UDim2.new(0.25, 0, 0.08, 0), FlyActive.FontSize = Enum.FontSize.Size24, Fly.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Fly.BorderColor3 = Color3.new(0, 0.607843, 1), Fly.Text = "Fly ["..string.upper(flykey).."]", Fly.TextColor3 = Color3.fromRGB(204, 255, 255), Fly.MouseButton1Down:connect(function(x, y), FlyActive.TextColor3 = Color3.new(0, 1, 0), NoclipActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), NoclipActive.BorderColor3 = Color3.new(0, 0.607843, 1), NoclipActive.Position = UDim2.new(0.755, 0, 0.815, 0), NoclipActive.Size = UDim2.new(0.25, 0, 0.08, 0), NoclipActive.FontSize = Enum.FontSize.Size24, NoclipActive.TextColor3 = Color3.new(1, 0, 1), Noclip.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Noclip.BorderColor3 = Color3.new(0, 0.607843, 1), Noclip.Position = UDim2.new(0, 0, 0.815, 0), Noclip.Size = UDim2.new(0.75, 0, 0.08, 0), Noclip.Text = "Noclip ["..string.upper(noclipkey).."]", Noclip.TextColor3 = Color3.fromRGB(0, 102, 255), Noclip.MouseButton1Down:connect(function(x, y), NoclipActive.TextColor3 = Color3.new(0, 1, 0), GodModeActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GodModeActive.BorderColor3 = Color3.new(0, 0.607843, 1), GodModeActive.Position = UDim2.new(0.755, 0, 0.915, 0), GodModeActive.Size = UDim2.new(0.25, 0, 0.08, 0), GodModeActive.FontSize = Enum.FontSize.Size24, GodMode.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GodMode.BorderColor3 = Color3.new(0, 0.607843, 1), GodMode.Position = UDim2.new(0, 0, 0.915, 0), GodMode.Size = UDim2.new(0.75, 0, 0.08, 0), GodMode.Text = "God Mode ["..string.upper(godmodekey).."]", GodMode.TextColor3 = Color3.fromRGB(255, 255, 255), GodMode.MouseButton1Down:connect(function(x, y), GodModeActive.TextColor3 = Color3.new(0, 1, 0), GuiXrayOnActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GuiXrayOnActive.BorderColor3 = Color3.new(0, 0.607843, 1), GuiXrayOnActive.Position = UDim2.new(0.755, 0, 1.015, 0), GuiXrayOnActive.Size = UDim2.new(0.25, 0, 0.08, 0), GuiXrayOnActive.FontSize = Enum.FontSize.Size24, GuiXrayOnActive.TextColor3 = Color3.new(1, 0, 1), GuiXrayOn.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GuiXrayOn.BorderColor3 = Color3.new(0, 0.607843, 1), GuiXrayOn.Position = UDim2.new(0, 0, 1.015, 0), GuiXrayOn.Size = UDim2.new(0.75, 0, 0.08, 0), GuiXrayOn.FontSize = Enum.FontSize.Size24, GuiXrayOn.Text = "Xray On ["..string.upper(xrayonkey).."]", GuiXrayOn.TextColor3 = Color3.fromRGB(255, 204, 102), GuiXrayOn.MouseButton1Down:connect(function(x, y), GuiXrayOnActive.TextColor3 = Color3.new(0, 1, 0), GuiXrayOffActive.TextColor3 = Color3.new(1, 0, 1), GuiXrayOffActive.Name = "GuiXrayOffActive", GuiXrayOffActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GuiXrayOffActive.BorderColor3 = Color3.new(0, 0.607843, 1), GuiXrayOffActive.Position = UDim2.new(0.755, 0, 1.115, 0), GuiXrayOffActive.Size = UDim2.new(0.25, 0, 0.08, 0), GuiXrayOffActive.FontSize = Enum.FontSize.Size24, GuiXrayOffActive.TextColor3 = Color3.new(0, 1, 0), GuiXrayOff.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), GuiXrayOff.BorderColor3 = Color3.new(0, 0.607843, 1), GuiXrayOff.Position = UDim2.new(0, 0, 1.115, 0), GuiXrayOff.Size = UDim2.new(0.75, 0, 0.08, 0), GuiXrayOff.FontSize = Enum.FontSize.Size24, GuiXrayOff.Text = "Xray Off ["..string.upper(xrayoffkey).."]", GuiXrayOff.TextColor3 = Color3.fromRGB(255, 153, 51), GuiXrayOff.MouseButton1Down:connect(function(x, y), BringGun.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), BringGun.BorderColor3 = Color3.new(0, 0.607843, 1), BringGun.Position = UDim2.new(0, 0, 1.215, 0), BringGun.Size = UDim2.new(1.005, 0, 0.08, 0), BringGun.Text = "Teleport Gun ["..string.upper(bringgunkey).."]", BringGun.TextColor3 = Color3.fromRGB(0, 255, 0), BringGun.MouseButton1Down:connect(function(x, y), if game.Workspace.GunDrop.CFrame ~= nil then, game.Workspace.GunDrop.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame, KeybindsActive.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), KeybindsActive.BorderColor3 = Color3.new(0, 0.607843, 1), KeybindsActive.Position = UDim2.new(0.755, 0, 1.315, 0), KeybindsActive.Size = UDim2.new(0.25, 0, 0.08, 0), KeybindsActive.FontSize = Enum.FontSize.Size24, KeybindsActive.TextColor3 = Color3.new(0, 1, 0), Keybinds.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Keybinds.BorderColor3 = Color3.new(0, 0.607843, 1), Keybinds.Position = UDim2.new(0, 0, 1.315, 0), Keybinds.Size = UDim2.new(0.75, 0, 0.08, 0), Keybinds.TextColor3 = Color3.fromRGB(255, 255, 255), Keybinds.MouseButton1Down:connect(function(x, y), KeybindsActive.TextColor3 = Color3.new(1, 0, 1), Show.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Show.BorderColor3 = Color3.new(0, 0.607843, 1), Show.Position = UDim2.new(0, 0, 0.85799998, 0), Show.Text = "Show ["..string.upper(hideshowguikey).."]", Show.TextColor3 = Color3.new(0, 0.333333, 1), Hide.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235), Hide.BorderColor3 = Color3.new(0, 0.607843, 1), Hide.Position = UDim2.new(0, 0, 1.415, 0), Hide.Text = "Hide ["..string.upper(hideshowguikey).."]", Hide.TextColor3 = Color3.new(0, 0.333333, 1), Hide.MouseButton1Down:connect(function(x, y), Show.MouseButton1Down:connect(function(x, y), inputcode.InputBegan:connect(function(input), if input.KeyCode == Enum.KeyCode.LeftControl then, elseif key == MSkey then --Murderer/Sheriff Esp On, elseif key == playerskey then --Player Esp On, elseif key == noclipkey then --Noclip toggle, elseif key == bringgunkey then --Teleport Gun to You, elseif key == hideshowguikey then --Show/Hide Gui, local TeamBased = true ; local teambasedswitch = "o", local presskeytoaim = true; local aimkey = "e", local lockaim = true; local lockangle = 5, -- for i, smth in pairs(folder:GetChildren()) do, -- if string.find(string.lower(tostring(smth)), string.lower(what)) then, local EspStatus = Instance.new("TextLabel"), Gui.Parent = plrs.LocalPlayer:WaitForChild("PlayerGui"), Move.BackgroundColor3 = Color3.new(0.545098, 0, 0), Move.Position = UDim2.new(0.005, 0, -0.15, 0), Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0), Main.BackgroundColor3 = Color3.new(1, 1, 1), Main.Style = Enum.FrameStyle.RobloxSquare, EspStatus.BackgroundColor3 = Color3.new(1, 1, 1), EspStatus.Position = UDim2.new(0, 0, 0.300000012, 0), EspStatus.Size = UDim2.new(1, 0, 0.162, 0), EspStatus.Text = "Press O to change team based mode", EspStatus.TextColor3 = Color3.new(0.6, 0.196078, 0.8), st1.BackgroundColor3 = Color3.new(1, 1, 1), st1.Position = UDim2.new(0.271787882, 0, 0, 0), st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0), st1.TextColor3 = Color3.new(0.0784314, 0.541176, 0), local lplr = game:GetService("Players").LocalPlayer, espforlder.Parent = game.Workspace.CurrentCamera, for i, v in pairs(espforlder:GetChildren()) do, for _, plr in pairs(plrs:GetChildren()) do, if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then, if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then, local e = espforlder:FindFirstChild(plr.Name), local bill = Instance.new("BillboardGui", espforlder), Frame.BackgroundColor3 = Color3.new(0.541176, 0.168627, 0.886275), plr.Character.Humanoid.Died:Connect(function(), teambasedstatus.Text = tostring(TeamBased), for i, plr in pairs(plrs:GetChildren()) do, if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, if aimatpart.Parent == plr.Character or aimatpart == nil then, --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)), return Vector3.new((x1-x2), (y1-y2), (z1-z2)), if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then, local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p), local r = Ray.new(cf, cf.LookVector * 10000), for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do, local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign), if obj.Parent == plr.Character and obj.Parent ~= lplr.Character then, cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p), local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame), local angle = math.abs(fov.X) + math.abs(fov.Y), game:GetService("RunService").RenderStepped:Connect(function(), if aimatpart.Parent == plrs.LocalPlayer.Character then, -- for i, plr in pairs(plrs:GetChildren()) do, -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then, -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then, -- local an = checkfov(plr.Character.Head), -- local an = checkfov(plr.Character.Head), if raycast == true and switch == false and not aimatpart then, if an < maxangle and v ~= lplr.Character.Head then, v.Parent.Humanoid.Died:connect(function(), C++ |

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