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[1] The team thought of using pre-rendered computer graphics for the visuals, however Namco's NebulasRay already employed the idea to the anger of Katou, leading the game to instead feature all-2D visuals. Meanwhile, Con-Human remakes the very interior of Earth. [1] During the mid-1990s, Japanese developer Taito had split up their development teams into three groups, one of which was the Kumagaya Research Group in Saitama; the three were moved to this division of the company. [1] The team chose to make the game world themed around "inorganic" substances, an idea previously used in Konami's Gradius. Compare. GBAtemp.net - The Independent Video Game Community. [1] Looking for inspiration, Nakamura turned to Taito's earlier game Master of Weapon for its aerial top-down perspective, which he thought would work well with 3D visuals. [1] After having it polished further from the project head of the Kumagaya group, he showed the game to company management, who liked the idea and allowed development to continue. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. It was released first time for arcade in 1994 by Taito Corporation. [1] The game was officially released in Japan in February 1994, and in North America and Europe later that year. However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. [1] Before presenting them to Taito, he showed the documents to the character designers and planners for additional feedback and to iron things out. Unfortunately, if this last-ditch assault is successful and Con-Human is destroyed, the Earth will also be vaporized due to the massive influence that Con-Human constructed to fulfill its vengeful mission. If you've ever wanted to play as some sort of alien robot disguised as a human then learning how to speak may be up your alley. RayForce Summary : Chronicling humanity's desperate struggle against a genocidal artificial intelligence, RayForce serves as the first installment in … [1] Before trademarking the title, Nakamura and the others requested all three Taito arcade departments to come up with alternative names for the game; Gunlock and RayForce were chosen, the latter becoming the official title. https://play.google.com/store/apps/details?id=jp.co.taito.rayforce, https://itunes.apple.com/us/app/rayforce/id484012905?mt=8, https://www.amazon.com/dp/B07587D5YG/ref=sr_1_2?s=mobile-apps&ie=UTF8&qid=1505265341&sr=1-2, https://layersection.fandom.com/wiki/RayForce?oldid=1115. BEP MARINE. [1] The music for the game was composed by Zuntata, Taito's "house band".[1]. Ignition Switch, Exact OEM for 4 Stroke Yamaha Dash Mount (0) $174.99. Full porting of the last work of the Ray Series with the highest graphics ever! SIERRA. The best part about Galactic Attack, however, is that it offers everything a good space shooter should without any problems that may have shown up on a 16-bit system trying to do the same ... which means no slow down, even when a load of sprites are on the screen at once. This is reputed to be the first game to revolutionize the "two attack layer" system, where the player can shoot in two separate layers: the same level as the player and a lower level beneath the player. It was released first time for arcade in 1994 by Taito Corporation. SIERRA. [1] The arcade game Metal Black was the inspiration for the dust cloud effect in the second level. Compare. RayForce[a] is a vertical space shooter style game by Taito released for the Taito F3 arcade hardware in 1994, and later ported to the Sega Saturn in 1995, Microsoft Windows in 1997, iOS in 2012 and Android in 2017. The X-LAY appears as a downloadable ship in Taito's Dariusburst: Chronicle Saviours for PlayStation 4, PlayStation Vita, and PC. While he acknowledged the game is fun, he noted it was being released alongside a host of top-quality Saturn titles (including Virtua Fighter 2 and Sega Rally Championship), and concluded, "Come on - be honest now - is this really the sort of game you coughed up £300 to play with your high-tech next generation gaming system? [1] He was also inspired by Namco's Xevious, which had a targeting reticule for firing bombs at ground-stationed targets; not wanting to simply repeat this, Nakamura decided on a lock-on laser that destroyed multiple enemies at once. This weapon is used to attack enemies that appear on a lower plane than that of your craft, which are inaccessible to the player's primary weapon. This is reputed to be the first game to revolutionize the "two attack layer" system, where the player can shoot in two separate layers: the same level as the player and a lower level beneath the player. [4] A reviewer for Maximum similarly commented that the game falls into the retro genre without offering the nostalgia value found in most such releases, and further criticized that the tate mode "isn't very practical in execution (and not particularly healthy for your television)." Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely. Layersection Wiki is a FANDOM Games Community. Subsequently, the player had to use two different weapons in order to attack enemies on those layers. "[3] GamePro gave the game a positive review, saying it "features gorgeous, space-themed backgrounds and a rockin' soundtrack. [1], In contrast to most other shooters from the time period, the team chose not to include screen-clearing bombs for the players, so as to return to the older format of shooters where such weapons weren't present. Fact sheet, game videos, screenshots and more Subsequently, t… Due to trademark problems, when the home version was released in Japan it was renamed Layer Section. RAYSTORM, the second installment in TAITO’s RAY series, locks on to Android. RayForce is structured in the exact opposite way of the Raiden series, which usually starts on Earth then moves out to space. [1] Taito specifically stated that the Kumagaya team wouldn't be able to make any shoot'em up games, to the dismay of several employees within the division;[1] they tried multiple times to get the green light for a new shooter, but Taito executives denied these requests for not being "feasible". Rad Automatic of Sega Saturn Magazine stated that the game is fun but severely outdated in terms of both graphics and gameplay, though he did praise the absence of slowdown and the authentic arcade feel of the tate mode. RayForce (also known as Layer Section, Galactic Attack, and Gunlock) is the first game in the Ray Series but chronologically it serves as the sequel of RayCrisis. Due to their experience with designing Darius II, the production staff had little issue with balancing the game's difficulty. Taito initially worked on a sequel named R-Gear, again using sprite-based graphics. RayForce was presented at the 1993 Japan Amusement Machine Association (JAMMA) tradeshow in Japan.

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